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Unread 24-07-2007, 23:32
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Tetraman Tetraman is offline
FIRST on my mind
AKA: Evan Raitt
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Re: [Official 2008 Game Design] OK, so YOU design the 2008 game...

Ideas that can really make an interesting game

1 - 'Goals' don't start as red alliance or blue alliance, but must be captured in order to gain points.

2 - Limited vision of the field from the driver station. Human player has full vision, visual cameras on robots can be used.

3 - Field evolves as the competition (i.e. the regional/national) progresses.

4 - Different flooring...maybe something like you'd walk on in a country fair crazy house...spinning parts...If I would like to see anything interesting happen to the competitions, I would want to see a floor change.

5 - If Water becomes a possibility, use water as the game piece rather than an obsticle.

6 - Auto-mode at the end of the competition, rather than the beginning.

7 - More constructive robot-to-robot interaction, similar to the lifting robots bonus of Rack n' Roll. Maybe learn from the A-Bomb from Aim High...

8 - A game that requires 60% gameplay, 40% robot...like Aim High was. It makes for much more exciting matches

9 - A game that, in good spirit and good fun, pits the experienced teams against the new teams.

10 - http://www.youtube.com/watch?v=JCkmqTFr1jg
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"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."

Last edited by Tetraman : 24-07-2007 at 23:51.