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Unread 25-07-2007, 18:46
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Re: IRI - 4th Alliance Team?

I say keep the 4, and allow the captain to choose who plays without restriction.

In games with many different ways to score and possible strategies (as in... most FIRST games) it will allow more exciting finals as captains can pick the 3 (of 4) best robots to field against THAT particular opponent. Not the themselves and two they pick during selection for the entire finals.
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