dave-- Since you seem to be the visible spokesperson for the Game Committee, can I ask how the GDC figure out The Game and the general schedule of putting it together? Do you all sit around one lazy summer afternoon and say let’s do X-Y-Z, then type up a quick 150 pages of rules and call it a day? Everybody comes with their own favorite game idea and you arm-wrestle for the winner? Everybody procrastinates until Christmas then work 24/7 to the day before Kickoff? (Actually, I don’t think any of these are really possible, but ya never know!)
How far do you go testing the game? A secret crew builds a couple of robots? (I can imagine how secret
that must be!) I hear stories of planning next year’s game before the Kickoff of this year’s game. I realize with the thousands of teens trying to find that one loophole I appreciate all the rules you have to go thru to make sure everything is covered. I’m amazed how you come up with a different game each year.
I don’t want any secrets of Next Year’s Game. I hear there’s some big party sometime after New Years that kicks off the build season, and I can wait. If it helps, use “Rack and Roll”’s or another previous game schedule to explain. Thanks.
Roger.
PS: Regarding this:
Quote:
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Originally Posted by dlavery
- The game should be audience friendly and presumably TV-friendly (i.e. you can explain the basics of game to a TV audience in 30 seconds or less, it is easy to follow and exciting for the audience, and visually interesting for the duration of the match).
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Based on personal experience, “Be able to explain the game to my 83-year-old partially deaf father -
over the phone.”
Other than that, thanks for creating some fun for those long winter nights!