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Unread 31-07-2007, 14:17
Roger Roger is offline
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Re: [Official 2008 Game Design] OK, so YOU design the 2008 game...

dave-- Since you seem to be the visible spokesperson for the Game Committee, can I ask how the GDC figure out The Game and the general schedule of putting it together? Do you all sit around one lazy summer afternoon and say let’s do X-Y-Z, then type up a quick 150 pages of rules and call it a day? Everybody comes with their own favorite game idea and you arm-wrestle for the winner? Everybody procrastinates until Christmas then work 24/7 to the day before Kickoff? (Actually, I don’t think any of these are really possible, but ya never know!)

How far do you go testing the game? A secret crew builds a couple of robots? (I can imagine how secret that must be!) I hear stories of planning next year’s game before the Kickoff of this year’s game. I realize with the thousands of teens trying to find that one loophole I appreciate all the rules you have to go thru to make sure everything is covered. I’m amazed how you come up with a different game each year.

I don’t want any secrets of Next Year’s Game. I hear there’s some big party sometime after New Years that kicks off the build season, and I can wait. If it helps, use “Rack and Roll”’s or another previous game schedule to explain. Thanks.

Roger.

PS: Regarding this:

Quote:
Originally Posted by dlavery
- The game should be audience friendly and presumably TV-friendly (i.e. you can explain the basics of game to a TV audience in 30 seconds or less, it is easy to follow and exciting for the audience, and visually interesting for the duration of the match).
Based on personal experience, “Be able to explain the game to my 83-year-old partially deaf father - over the phone.”

Other than that, thanks for creating some fun for those long winter nights!