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Re: [Official 2008 Game Design] Game Elements and Subtasks
How about a large portions of the floor are missing, like a puzzle, and you have to fill in the floor with your alliance color peice...than you score more points by putting things on top of the floor part(s) you control.
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"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
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