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Unread 15-08-2007, 07:13
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Re: [Official 2008 Game Design] Radical Tournament Ideas

Quote:
Originally Posted by Tetraman View Post
While the example I have is rather complex, a more simple version to the concept is easily doable, say as a game progresses, there are different places to score, or point values change. Maybe there are three types of balls, the points for the three could be 1, 2, 3 for some matches, 1, 1, 5 for others and 1, 3, -2 for others still.
What if there were three game pieces that changed how much they are worth depending on how many were scored each match. Example: Game pieces are red, blue, and white balls. After the match, all the colors are counted and the most scored is worth the least amount of points. So lets say for fun that there are 38B Blue, 6 Red, and 18 White balls were scored in a match by both alliances. Blue would be worth 1pt, White 2pts, and Red 3pts. This would really make strategy a big part of the game. You couldn't just go for one color, or you just might end up short on points for the match.
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