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Unread 15-08-2007, 15:53
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Pavan Dave Pavan Dave is offline
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FRC #1745 (P-51 Mustangs) FRC #118 (Robonauts)
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Re: [Official 2008 Game Design] Radical Tournament Ideas

Quote:
Originally Posted by Tetraman View Post
A game that evolves, changes ans grows as the seeding matches progress.
...

I'd think that the evolutions would be expressed in the rules, so no one is caught off guard, but considering the joke pulled on us with the changing lights from Aim High Nationals, some out of the hat unknown addition can be added for the finals at nationals.
I would like to ditto both this comment and would like to add that the expressions NOT only on the students' faces but on the mentors' faces as well was something that I thought was needed and IS needed to be more competitive and more on our feet. There is only so much you can do with single/double element games (Tossing tubes and Climbing ramps), but with more random variables DURING game play teams would have to run to come up with multiple solutions for a single game. Also, because I feel that there are 2 objectives (one easier and one harder) and that is neccessary for the experience and funding and all of that of a team, you could potentially list out or say like "Element 1 OR Element 18 or Element 25" will be used for 100% of the match ups.

Not sure if I lost you but pull another light trick, but make sure it stays for the duration of the match. I like lights! They keep people on their feet. Especially the last part of Aim high with the colored lights, that was to die for. I wonder how many people got their computers out and started programming before you said it was a joke.

Pavan.
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