Quote:
Originally Posted by AdamHeard
One thing I forgot to mention earlier that I tell my team;
In the recent years robots are either playing defense, or being defended.
It's best to build a nice base that can play defense even if you plan on being an offensive robot because;
a) If you've got a powerful base w/ nice traction, it will be harder to defend you.
b) If your manipulator breaks or playing defense fits your alliance better, you can play defense.
That was our philosphy for this year. We could put 5-6 tubes in a good match (after we redid the arm, and good matches didn't come often  ), but we fould ourselves playing defense much more.
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Enhancing on this note:
You don't need a shifting transmission to play defense. Simply getting in between an opponent and their target is enough to keep that opponent from scoring.
Also, a good clip on the corner can knock an opponent off target for a little bit.
A lot of the time, I see wheels spinning against the carpet, meaning teams have too much torque and not enough traction. So, that extra torque from low gear isn't being put to any use. I'd say it's best to be quick and use momentum to knock opponents around. I'm not saying that ramming is the best way, even bumping starting from a couple feet away is adequate.