View Single Post
  #13   Spotlight this post!  
Unread 09-10-2007, 12:10
Qbranch Qbranch is offline
wow college goes fast.
AKA: Alex
FRC #1024 (Kil-A-Bytes)
Team Role: Alumni
 
Join Date: Apr 2006
Rookie Year: 2006
Location: Indianapolis
Posts: 1,174
Qbranch has a reputation beyond reputeQbranch has a reputation beyond reputeQbranch has a reputation beyond reputeQbranch has a reputation beyond reputeQbranch has a reputation beyond reputeQbranch has a reputation beyond reputeQbranch has a reputation beyond reputeQbranch has a reputation beyond reputeQbranch has a reputation beyond reputeQbranch has a reputation beyond reputeQbranch has a reputation beyond repute
Re: Control System Emulator

Quote:
Originally Posted by zinefer View Post
i am thinking of developing something like that, a quick 3d "game" using the robots actual joysticks and controllers, drivers could gain alot more experiance with the way the controls work
however, nothing will beat the real thing
Well, one thing you can try soon is the real time physical simulator in SolidWorks cosmosMOTION... its currently only available in the non-educational version but very soon it will be available for all. The new API based interface to cosmos lets you write code for a machine and see it run as it really would in a full physical simulation... you can do everything from size motors to figure gear ratios in full physical simulation before your robot ever leaves the modeling space.

-q
__________________
Electrical Engineer Illini
1024 | Programmer '06, '07, '08 | Driver '08