Quote:
Originally Posted by zinefer
i am thinking of developing something like that, a quick 3d "game" using the robots actual joysticks and controllers, drivers could gain alot more experiance with the way the controls work
however, nothing will beat the real thing
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Well, one thing you can try soon is the real time physical simulator in SolidWorks cosmosMOTION... its currently only available in the non-educational version but very soon it will be available for all. The new API based interface to cosmos lets you write code for a machine and see it run as it really would in a full physical simulation... you can do everything from size motors to figure gear ratios in full physical simulation before your robot ever leaves the modeling space.
-q