Quote:
Originally Posted by JesseK
1.) Make it driver-centric holonomic. Figure out your driver's controls as well. I'd recommend having a circular nob for rotation as the Z axis and a joystick for all lateral movement. Then, when the joystick moves right, no matter what direction the robot is facing, it laterally moves right from the driver's point of view. If you push the joystick away, no matter what the robot moves down the field away from you. You'll need a gyro for this. Making a true-holonomic drive train is both hard & fun to learn, but it also can provide the agility you seek over a tank drive.
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This is another great idea that is being thrown around our team in the past few weeks! We have decided that if this were the route to go, the best way to control it is with an xbox 360 controller (as many of us on the team play video games ALOT. lol) this way it makes it seem like an FPS game, which gives a driving advantage to anyone who can play FPS games well as you already have practice in! (if only we could make our robot jump...

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