Quote:
Originally Posted by FoleyEngineer
Hiya Smurfgirl,
We have a bank of switches that let us pick up to 27 auton patterns. The drive to the other side and score there (high,med,low) was one of them, but we didn't run it in competition for a few reasons. One, by the time we got there, the opponent could easily have already put one on there. Two, we could run into an opponent scoring on a "side" spider and never get there. Three, we could run head-on into an opponent running a defensive pattern (at full speed) and do some serious damage. Overall, we figured it wasn't worth it, but it sure is a cool thing to do! Did you ever get it to go? How often did it get there and score in time? Did you ever run into the opponents?
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Yeah we did get it to go- about 12 times in practice and once in pseudo competition. As Nutty Said, we did get it to run during a practice at battlecry.
We did it by charging backwards at full speed for 5 seconds, using a drive straight routine that was corrected by the Gyro. (we usually used that for climbing ramps). The routine then ran normally to cap with the desired 8 second cap.
We wanted to use it at battle cry to take advantage of the keeper rule; 3 keepers on the opponent's side would not only break their row but cause a more serious vision impediment to the other team. We ended up not using it, however, because the risk of damage was high, we would start on a side with potentially a lot of defense, the front side autonomous was much more consistent, and the backside autonomous had a failure rate of 7 in 10 trials during practice for unknown reasons.
I would have to say, though, that our coolest trick was the ability to throw a ringer onto the rack. we usually could get a good 2 to 3 yards on that ringer.