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Re: [Official 2008 Game Design] Game Elements and Subtasks
Something that is more of a race would move the game away from the blocking and shoving defense mode. Alliances could have to deal with different obstacles to retrieve game pieces. One might be a tunnel or low bar that would require a robot to contend with size constraints. Another might require climbing ability. Wasn't a seesaw used once? Robots could be designed to handle one specific obstacle and be designated by the alliance to go after one game piece, or they could be more versatile. Perhaps pieces could be passed from one robot to another. The autonomous period could be structured to result in an alliance having a "head start" in the game. Robots on one alliance could block robots from the other alliance that are returning to their homebase with game pieces or they could concentrate on getting their own game pieces to their homebase.
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