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Re: [Official 2008 Game Design] Game Elements and Subtasks
I like the idea of robots almost transforming, like putting objects up high and then having to fit underneath a platform or soemthing to get end game points.
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Team 171 :: Cheese Curd Herd :: College Mentor, 2008-Present
Team 269 :: CooneyTech Robotics :: Student, 2005-2007
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