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Re: 3D Buzz's Fundamentals?
I agree with David in flow. (we do talk allot to each other online). One thing that can help out with stories is going to the library and finding books on traditional art, cinema, and composition. The same principals to those books can be directly applied to your animation in 3ds max. Cause when it you boil down to it, what are you really trying to make in a AVA competition? A story. Even though you have 30 secs to tell it, you can do a whole lot of things to get your point across by just picking the right takes and camera angles. Just look at any well done commercial on TV, (especially bud light commercials) The don't stand there and say "Buy our product. Cause we would like to make a profit." Instead they show characters in funny situations.
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