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Re: PLUGINS
well here is my philosophy. You know how 3ds max takes a while to boot up the first time you start it after you turn your computer on? Its loading all the numerous plugins that come with 3ds max. Mental ray used to be a separate plugin that you had to get for max, but now it is incorporated with the package. So why not add to the fine collection of plugins? Who knows, maybe the next release of max will incorporate Greeble or V-ray in with the package.
Your still using 3ds max to create your animaiton. Like a robotics team with access to a CNC machine compared to a team without one. The Robotics with with the CNC machine can make very complex and precise parts for their robot, but just like the team without one, they still have to use the motors and the hardware that came with the kit of parts. With plugins, you have an advantage with some useful tools that some other teams may not have, but you still are limited by only using 3ds max and other autodesk software to make your product. Plus you have to know how to use the plugins correctly. There are no amount of plugins that can save you from an animation team that really knows what they are doing, and they have a really well done animation.
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