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Re: A "Big Finish" Worth Fighting Over
We need a 2003 type of finish to fight over, minus the unbelievable amount of points granted from accomplishing that objective.
That was a big problem in 2003 and 2007. The endgame was worth so many points that scoring was almost pointless. It was more worthwhile to defend and ensure you get that 25 point bonus, which many teams could do. Ramps, suction cups, etc. I even remember a team staying on the ramp the entire match. They didn't do anything else.
2007 wasn't as bad because you could outscore a double-lift with tubes with less difficulty than outscoring two 'bots on the ramp in 2003 with a big stack and lots of boxes. It was still very difficult, especially if the alliance who is relying on lifting plays defense the whole time.
2005 could have been perfect, in my eyes, if the end zone bonus was a little bit more difficult to achieve per team, and points were awarded for each robot who reached that goal. The ramps in 2006 come to mind. I think combining the game from 2005 with the ramps from 2006 (somehow avoiding the goals strewn about the field) would be perfect. Maybe lowering the 3 robot bonus to 20 instead of 25.
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Quote:
Originally Posted by Koko Ed
The sign applause was definately one of the best moments I had ever witnessed at a FIRST event.
Who knew silence could be so loud?
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Mayhem in Merrimack hosts: 2005-2016 - Week Zero hosts in partnership with FIRST HQ: 2014-2016
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