View Single Post
  #4   Spotlight this post!  
Unread 16-12-2007, 02:20
Elgin Clock's Avatar
Elgin Clock Elgin Clock is offline
updates this status less than FB!
AKA: the one who "will break into your thoughts..."
FRC #0237 (Black Magic)
Team Role: Mentor
 
Join Date: May 2001
Rookie Year: 2001
Location: H20-Town, Connecticut
Posts: 7,773
Elgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond reputeElgin Clock has a reputation beyond repute
Send a message via AIM to Elgin Clock
Re: A "Big Finish" Worth Fighting Over

Quote:
Originally Posted by iCurtis View Post
Back in my rookie year, 2004, the game's "Big Finish" was shared between the two teams. There was only so much space on that bar, typically not enough for everyone. Additionally, you didn't want the other alliance hanging. You had to fight over it. The year prior (which was the first game I ever saw), there was only so much space on that ramp, and you didn't want the other alliance on it, so you had to fight over it.

In the three years since, every game has had a "Big Finish", but they haven't been shared. In 2005, no one even really used it, in 2006, each alliance had seperate ramps, and in 2007, you weren't even allowed in your opponents endzone.

I was pretty young back when I saw these games, but I remember the endings being really exciting. I'm not saying the games since haven't been exciting, but I can't recall the same level of excitement. This may have been due to my being enamored with what was going on around me. So to those of you can remember them, were the games with a competitive "Big Finish" more exciting?
2000: Fight to the finish by hanging on a bar/climbing an inclined plane. - It doesn't sound like much, but go watch some stock footage. It was pretty exciting.

2001: Huge finish opportunity with a time attack by balancing your robot & adding balls on top of a goal for a multiplier. (This year was also disliked by many because it was 4 against 0 and you all worked together. To most, competition is better when it's against teams of robots, and not strictly the time clock)

2002: Huge end game fight (only because) the introduction of the very controversial tether rule. (you could score at 2 ends of the field at the same time if you had a device that would allow you to do so, and that played into strategy of who got picked at multiple times over the year & at multiple events)

2003: Battle for the ramp! King of the hill style! Again, like 2000 a huge end game opportunity.

2004: Battle to hang. (Typically only 2 robots hung, this is true, but the matches where all 4 hung were spectacular to watch, and became more common as the season progressed)

2005: Light fight to the finish just by end zone races or your decision to just keep stacking those darn tetras. The biggest excitement during that year's game wasn't the end, but the (more difficult) auto modes during the beginning of the matches which when successful drew huge crowd responses the very few times it actually happened. (ie: finding, picking up, & stacking a vision tetra on a goal)

2006: Light fight to the finish, get all those
balls in the goals, and race to your own ramp and get up them! (Beginning of game once again given more emphasis as well with bonus points scored for auto mode)

2007: Light fight to the finish, and dependent on your team mates ability to be able to become a very effective ramp & give you the bonuses. (Also, just as seen in 2004 through 2006 - Bonuses given at the beginning of the match) 2007 was the 1st year (of my years included in this summary anyways) that gave you a bonus at both the beginning & the end of a match if you could accomplish the tasks at hand.

2008: Who knows what's in store?? Hopefully more ability to get bonuses at the beginning of the match with auto mode, and have some great bonus driven robot against robot endgame battles as well.
__________________
The influence of many leads to the individuality of one. - E.C.C. (That's me!!)


Last edited by Elgin Clock : 16-12-2007 at 02:23.
Reply With Quote