Posted by Joe Ross, Student on team #330, Beach Bot II, from Hope Chapel Academy and NASA/JPL, NASA ARC.
Posted on 4/30/99 12:58 PM MST
In Reply to: Re: We almost missed a match posted by Jon on 4/29/99 11:28 AM MST:
Our team was in the corner and I sure noticed a difference in the sound levels vs last year when we were near the middle. We still had several people lose their voices but overall it was much easier on the ears that last year.
I think that it would be a great idea to have some kind of notice as to what kind of message the announcer was reading.
Joe Ross
Team 330
: While i liked the fact that the announcer was reading off happy-grams and reminded us that the FIRST rule-makers do have a sense of humor, i couldn't understand why it was so loud all the time. Sure, teams had audio systems on their transports, but the booming voice was too much all of the time. Just like with any other continuous stimuli, one will eventually start to block out a loud set of sounds (which i know i did because there were time when i saw the team getting ready to go and i hadn't heard the OnDeck Call).
: Maybe if they had it set at level 4 or 5 for the happy-grams and boost it to 7 or 8 to get our attentions on the official stuff. Maybe some sound samples to indicate the kind of message he was gonna give... red alert horn for official official game stuff (go get weighed! make sure to be inspected!) and some different one for On-Deck calls... etc etc. (ICQ people! you hear the OhOh! and you know you have a message!)
: Hmm... were there speakers at the corners of the tent? (we were right at the center moshpit area so i rarely visited the boonies

, because if there weren't any out there then the reason to have it so loud makes a little sense but still... too loud.
: just my 0.0314 cents,
: Jonathan