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Re: A "Big Finish" Worth Fighting Over
I would love to see a 2003/2004 finish, it would always be exciting.
To me, there are two ways to score in each Game in FIRST
2003 Stack Attack
Fixed: Ramp
Variable: oxes
2004 Raising the Bar
Fixed: Bar
Variable: Balls
2005 Triple Play
Fixed: Bonus at the end/bottom scoring
Variable: Scoring on Top w/Tetras
2006: Aim High
Fixed Ramp
Variable: Balls, wherever they went
2007: Rack N' Roll
Fixed: Ramps
Variables: Tubes
maybe first needs to figure out the perfect ratio of points to award for the fixed and variable methids of scoring: and looking at this: the more effective way to score was using the variables, BUT... when the fixed involved getting something that the other team couldn't match: the fixed was goign to be the winner.
Rack N' Roll got going in the right track for this ratio thing, but i think if you let the robots intreact, say, only one team can get the ramp bonus, then the game wold have been MUCH more exciting
assuming the other team got one robot 12 inches off the ground, you would either have to match that or beat that to get a certin amount of points... and if you didn't they would get a certin amount of points
Example Team A has 1 robot 3 inches off ground while team B has one robot 12 inches off ground, Team B gets 15 point bonus while Team A gets Nothing, etc.
__________________
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Nawaid Ladak
2003-2006 FRC # 1402: Freedom Force. Scouting
2007 FRC # 1694: RoboWarriors. Mentor
2008-Present FRC # 945: Team Banana. Mentor
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