Thread: pic: Game hint
View Single Post
  #13   Spotlight this post!  
Unread 17-12-2007, 20:08
RyanN's Avatar
RyanN RyanN is offline
RyanN
AKA: Ryan Nazaretian
FRC #4901 (Garnet Squadron)
Team Role: Mentor
 
Join Date: Jun 2006
Rookie Year: 2005
Location: Columbia, SC
Posts: 1,126
RyanN has a reputation beyond reputeRyanN has a reputation beyond reputeRyanN has a reputation beyond reputeRyanN has a reputation beyond reputeRyanN has a reputation beyond reputeRyanN has a reputation beyond reputeRyanN has a reputation beyond reputeRyanN has a reputation beyond reputeRyanN has a reputation beyond reputeRyanN has a reputation beyond reputeRyanN has a reputation beyond repute
Re: pic: Game hint

Here is something that just popped in my head...

The autonomous game: There are n number of blue or red boxes with green stripes on the field. We still get cameras, but they are used to look for the boxes. There are 4 types of boxes:
0 point boxes, 2 point boxes, 4 point boxes, and 8 point boxes (made up values of course)
Each box has a specific IR frequency. What we must do is look for the boxes and decide which box is worth the most, pick it up, and place it in a sand box type pit in the center of the field (going off the hint of the new game doesn't require much field setup).

So... to make it simple: Autonomous mode starts, robots go out, find the box of the right color worth the most points, pick it up, place it in the pit.

Regular match: All the boxes look the same except some are red and some are blue (due to alliances). The robots must go up to the boxes, determine the value, and decide whether or not to score it.

EDIT: The reason I selected boxes is because we haven't had them in a llloooonnnnggg time...
__________________
Garnet Squadron
FRC 4901
Controls Mentor
@rnazaretian

Previous mentor and student from Team Fusion, FRC 364

Last edited by RyanN : 17-12-2007 at 20:12. Reason: Clarification on the reason for boxes.
Reply With Quote