Posted by Jon, Engineer on team #190, Gompei, from Mass Academy of Math and Science and Worcester Polytechnic Institute.
Posted on 5/5/99 5:01 PM MST
In Reply to: Robots readiness is not the issue, format is posted by Joe Johnson on 5/3/99 6:59 PM MST:
part where i just go me too:
The format is definitely what needs work... the game is great for us but takes too long to explain to people who probably don't get it by the time you're done...
part where i ramble some original rambles:
I've been involved these last two years and am beginning to develop a taste for what i like and what i don't like.
-> I liked this year's alliance based system but didn't like the way that you could be brought down by a lack of alliance member... maybe's that's just one for the Life Lessons corner.
-> I preferred last year's scoring a little because it was easier to watch the scoring and get what was going on while this year's was so iffy about things like if the floppies weren't completely over 8' or a bot wasn't over 2'... that just wasn't nose-bleed-stands friendly (although i know not many things are...)
-> I didn't like last year's 3 team thing because it would turn on 2 on 1 and ruin the match while this year's alliance-based system was cool in that you got Rock'm-Sock'm robot action and it was supposed to happen...
If the scoring wasn't so iffy... this year's game would have been so outsider-friendly... i have to admit that it was easy to explain to people: 'well, you gank those floppy things and lift them 8' and then take the wooden puck over there and yoink it from the other team and hold on to it for points....'
I suppose that until we come up with someway around it, we'll just have to deal with the itty bitty tiebreakers... (wow.. score one for captain obvious
Jonathan