Thread: Trees
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Unread 21-12-2007, 12:21
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Re: Trees

Quote:
Originally Posted by adamrw91 View Post
I dont really like the ones included with 3ds max. and i also dont really want to just add pictures and opacity maps to planes. id rather have another way.

any ideas?
If you want to know how to make some trees you have come to the right place. First off I congratulate you for realizing that the trees that come with 3ds max are really really bad. (like the biped, which is a horrible character rig to use) Ok, sorry about that, I view it as my purpose on chiefdelphi is to educate everyone the pains that come with the biped.

First off, Get it out of your head that you can make realistic looking trees in time for the AVA award. I'm not saying that you don't have the capability, I'm saying that the time frame that autodesk gives you, is too short. Realistic looking trees take way way way too much time to make. Is it possible? yes, Is it worth it? My answer is no, because you would have spent all of your time on a backgound object and no time on your foreground.
When i say realistic looking trees i mean that you have the bark, every individual branch, every leaf, the color exactly, the ones that they make at dreamworks or pixar. They have teams of people working non-stop around the clock to generate those types of trees. It's very hard to have that kind of manpower in a animation team in FIRST.

If you are smart about it, you can make some pretty darn good looking trees. Think of your style of your animation, If you have a cartoony characters but realistic looking trees, Wont they look out of place? as opposed to cartoony trees and cartoony characters?

Check out some trees in some our animations.

AVA 2007


They arn't realistic looking but they fit the syle of the animation. As does this picture with these trees.


You can clearly see how the trees were made. It works because these trees are in the background and you dont need to see every single individual leaf.
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Last edited by BuddyB309 : 21-12-2007 at 19:02.