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Unread 22-12-2007, 13:24
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Re: **FIRST EMAIL**/FRC Game Hint #2

Quote:
Originally Posted by tseres View Post
i'll bet dave is just laughing at all of us, thinking "now christmas is ruined, they'll be thinking about the hint too much."

i think we're over-analyzing too much. i mean, the square makes sense. the fact that it may point to a light post with 4 lights (i think i read that above somewhere) may just simply mean that there is 4 areas on the field, or 4 IR signals on the field that the robot must pick up on to do some kind of task. i also like the post on rings or shapes that are off-balance that we have to move. ...

....i'm thinking too much...
It is either that, or we are hammering the wrong nail.

Personally I feel people are focusing on the easiest possible solution to the hint, and in years past, that has failed miserably... just miserably.

Then again, I could be wrong: the fact that the large building by the coordinated spot is highly reflective seems real juicy as far as game containing content. I figure there could be some IR reflectors to turn 1 IR beacon into many IR sources (A beacon in the center has # of mirrors surrounding it such that the reflectors are positioned directly above or next to some key game object).

Then there are the obelisks... suppose we have 2 beacons like in 2004, which send beams to the corners of the fields... nah... too complex. The obelisks seem like a scoring objective more than anything.

The tortoise and the hare: end of game challenge... something of that nature. 2004 (again) had the 50 point chin-up, which required more torque, lower gear ratios, and more time.

I'm just throwing more cents into the jar... I'll keep reading.
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