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Originally Posted by ea6b607
Makes sense, very useful information, but would that get messed up by transparent elements in front of the object. It is done essentially the same way the camera lens effect is done in max (which is also incredibly fast), but the camera lens effect gives a lot of problems with transparency and reflections and such.
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then the transparent object and the reflections are rendered out in separate layers. With reflections you need the beauty pass without reflections, then just reflections, then you need a reflection mask. Then you can blur the reflection separately or even change the color if you want. All done in the third party.