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Re: 2008 Game- Overdrive
Pros:
-Has easy-to-do things (drive in circle) as well as hard-to-do things (hurdling trackballs). This is a big improvement over 2007, which required fairly complex manipulators.
-Easy to explain at a high-level: "drive in a circle"
-The no obstruction rule will remove (or at least reduce) the intense (and IMO boring) defense seen last year
-Will be a good spectator game owing to its high speed nature
-After this year, most every team should have a solid drivetrain design, since this game is so drivetrain-heavy.
Cons:
-Could be a real box-on-wheels game: I missed the point values for various actions, but a trivial solution might be to simply lose the game piece and drive in a circle at top speed. This may prove to be a disincentive to game piece development.
-The game score will not be immediately obvious to someone watching in the stands. Where in 2003, 2004, 2005, and 2007 games you could determine the current score (or at least who was winning) at a glance, 2008 will require viewers to have watched the whole match to know who is winning.
I think I'll love it this year.
Last edited by Bongle : 05-01-2008 at 11:54.
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