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Re: An idea for the 2000 games..(is six weeks enough?)
Posted by Daniel.   [PICTURE: SAME | NEW | HELP]
Student on team #192, Gunn Robotics Team, from Henry M Gunn Senior High School and NASA Ames.
Posted on 7/29/99 2:47 AM MST
In Reply to: An idea for the 2000 games..(is six weeks enough?) posted by colleen on 7/28/99 1:26 PM MST:
I follow your logic. Most of it...
I have a little problem with the part where people 'don't start building' until the kit is mailed to them. I'm sure you're aware that people design (and likely build) complex drivetrains outside of the six week timeframe. Correct me if I'm wrong but I'm pretty sure this is fairly common.
Here's what I'm getting at:
People are able to design their drivetrains because they know the game will involve driving. They don't need to know exactly what the kit will look like cuz they can adapt their designs to what they receive. Not only that but they have a VERY good idea what the kit will look like, as it is vastly impractical for FIRST to completely restructure the kit each year.
Now say we give them the rest of the game early too. Suddenly teams that are familiar with the kit will have their robot design completed by the beginning of the competition, and will get the entire six weeks for driving practice. Either that or they'll be like my team and end up starting over three times... =)
In any case, all I can see growing through this is the gap between rookie and veteran teams. That gap is wide enough as it is.
Now about Raul’s idea. I like that because it allows teams to teach their new members about the kit before tossing them into production, without giving a head start to any teams. This is more aimed at leveling the playing field between rookie and veteran teams as it allows rookies to familiarize themselves with their brushes before they start painting.
This is a good topic Colleen! Thanks for bringing it up. Now...lets see where it takes us.
-Daniel Lehrbaum
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