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Unread 05-01-2008, 23:06
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Tetraman Tetraman is offline
FIRST on my mind
AKA: Evan Raitt
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Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Manchester, NH
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Re: 2008 Game- Overdrive

Quote:
Originally Posted by Drwurm View Post
Also, this isn't really the most exciting/interesting game to confront the media with.
This.

Where did the incredible game designs go from 4+ years ago go? The games are getting a lot more simple for outsiders to understand, but in the simplicity there isn't enough room for incredible innovation and hurts teams in the longer run. All the designs of summer projects have basically gone to waste unless you made a drive train that turns fast. I do enjoy the idea of something new, but when you get down to it, this game can turn out to be another stack attack where whomever can build a robot that can go over the line faster wins.

I've seen some mentor and student game designs so much more thought provoked and laid out. What if next year the game design committee were a group of senior team mentors?

Now this little rant may be only because of my headache. But there are some truths to it.

One thing I must applaud is a judge certification. While I may fail at it and might not even be able to judge, I'll see if I can take it. Maybe it would be a good idea if all FIRST students take it.
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"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
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