View Single Post
  #118   Spotlight this post!  
Unread 06-01-2008, 00:02
smurfgirl smurfgirl is offline
Still a New Englander on the inside
AKA: Ellen McIsaac
FRC #5012 (Gryffingear)
Team Role: Mentor
 
Join Date: Oct 2006
Rookie Year: 2005
Location: Palmdale, CA
Posts: 1,725
smurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond reputesmurfgirl has a reputation beyond repute
Re: 2008 Game- Overdrive

Quote:
Originally Posted by Lawry Goldstein View Post
I have to say that I feel the overall game is very good with many different levels of complexity for all skill levels.
-Drive around
-Drive around with ball
-Drive around with ball and hurdle
Personally, I kind of wish that one of the balls was on the ground, one in the air incase rookies ever end together or no-one can get a ball off that round, it will be very boring since there isn't going to be any difference and they will just have to sit there and lose.

Other then, I am happy with everything but the 'hybrid' mode. I feel like it does nothing over autonomous and will be abused by teams hoping to make it act like a teli-operated period. I am also slightly worried that these remotes will be unreliable during competition, and teams will be tricked into counting on something that doesn't work. 1 remote well aimed in a workshop will be much different then 6 remote during a competition.

P.S. Doesn't Plexiglas block IR light, meaning that remotes wouldn't work behind the safety shields?
The RoboCoach is operating it, and they have to stand in the RoboCoach stations... which I believe are fenced, not plexiglas.
__________________
Ellen McIsaac
Team 1124 ÜberBots 2005-2015
Team 5012 Gryffingear 2015+
Reply With Quote