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Re: Why the rules have obvious problems
Welcome to FIRST, my friend. It only gets better...
FYI, no need to duplicate your posts in CD:
http://www.chiefdelphi.com/forums/sh...1&postcount=27
I'll summarize my response: Fine-tuning the rules after they're released is just part of the process of improving the game before the competitions begin. There isn't an expectation of perfection by FIRST teams (though I'm sure the GDC has that as a goal). We work together in reviewing, dissecting, analyzing and critiquing the rules and scenarios to ultimately make the game experience better for the participants.
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"There's never enough time to do it right, but always time to do it over."
2003 AZ: Semifinals, Motorola Quality; SoCal: Q-finals, Xerox Creativity; IRI: Q-finals
2004 AZ: Semifinals, GM Industrial Design; SoCal: Winners, Leadership in Controls; Championship: Galileo #2 seed, Q-finals; IRI: Champions
2005 AZ: #1 Seed, Xerox Creativity; SoCal: Finalist, RadioShack Controls; SVR: Winners, Delphi "Driving Tomorrow's Technologies"; Championship: Archimedes Semifinals; IRI: Finalist
2007 LA: Finalist; San Diego: Q-finals; CalGames: Finalist || 2008 San Diego: Q-finals; LA: Winners; CalGames: Finalist || 2009 LA: Semifinals; Las Vegas: Q-finals; IRI: #1 Seed, Finalist
2010 AZ: Motorola Quality; LA: Finalist || 2011 SD: Q-finals; LA: Q-finals || 2013 LA: Xerox Creativity, WFFA, Dean's List Finalist || 2014 IE: Q-finals, LA: Finalist, Dean's List Finalist
2016 Ventura: Q-finals, WFFA, Engineering Inspiration
Last edited by David Brinza : 06-01-2008 at 18:20.
Reason: Premature submission in first post, sorry
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