Quote:
Originally Posted by Daniel_LaFleur
Yup. Precise and while in traffic :O
I think it's going to be fun watching teams try.
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But the traffic shouldn't matter. If an opposing alliance robot causes your robot to incur a penalty; there will be no penalty called (<G23>).
Quote:
Originally Posted by shinigami473
Another thing about this, is that in past years the refs discounted all points made out of penalties. So if you were to remove your ball from the opponents overpass, by either exceed the 6' rule or breaking the plane going clockwise, you could discount some if not all the points made by that ball.
One more thing that confuses me, is that in the game animation in hybrid mode the red forklift robot clearly exceeded the 6' rule and knocked its ball off the opposing alliances overpass. It is an animation, and not the most accurate way to get rules. I think they just did that so to have all balls in play.
Personally I believe that there will be an amendment to the rules that you can only exceed the 6' plane in order to get your trackball.
As it is right now there are really only 2 ways that I can think of to get it off the over pass.
1) use the other track ball and launch you other track ball into the one on the opposing alliances overpass
2) some how stack 2 robots so that the top robot is able to knock you track ball off the opposing alliances overpass without expanding to a height of over 6' (this does not violate any of the rules, because all the rules dealing with either entanglment on climing onto another robot say it is not acceptable to do to robots on the opposing alliance)
these are just my thoughts, please post a correction if there is something wrong
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The first strategy seems legal though nigh-impossible to accomplish. The second is illegal as offensive or defensive ramping is illegal. (Rule <R19>) The idea of removing the ball from the quadrant opposite the opponent's home stretch across the opponent's finish line still stands as legal assuming you don't cross the plane of the finish line.