Quote:
Originally Posted by Neil B
Seeing as you're not really allowed to block (I believe 'interfere' was the word) someone trying to hurdle a trackball, I think that the emphasis will be on hurdling the trackball fast. The most important will be the hybrid mode though. The way I figure, you can get 8 easy points per robot with only dead reckoning, let alone by controlling the robot with a remote.
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I do believe that section 6.2.2 of the game manual indicates that your alliance's TRACKBALL is going to be placed randomly in one of three predictable positions on the overpass.
I also do believe that the ROBOCOACH can tell the robot which of the three positions to travel to and knock the TRACKBALL off during the hybrid mode.
I do believe that this method is more accurate than dead reckoning - not saying that dead reckoning wont work - it might score points for the other alliance though
