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Unread 07-01-2008, 15:02
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EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
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Re: A strategy note

Quote:
Originally Posted by Ogre View Post
To play devil's advocate, if I'm on the opposing alliance, that's one less robot I now have to worry about scoring points and moving their ball around.

The tipped over robot is blocking traffic for everyone, but scoring less for only their alliance. Why would I want to pick them up?
Everyone scores less because it blocks so much of the field. If they're already in the lead... If they have a trackball in grasp, it's even worse (up to 100% of the track blocked until somebody clears part of it.)

Think of it this way: there's an accident on an interstate that takes up two lanes. (Some have six each direction in SoCal.) EVERY lane comes to a halt/slow crawl as everyone merges into the remaining lanes. Once you're clear/the accident is removed, traffic speeds up.
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk