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Originally Posted by EricH
And if the situation is reversed? The other alliance is in the lead?
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What makes this game interesting is there exists sort of a status quo that is constantly mantained. Everyone will likely proceed around the track at the same rate, as I believe any breakaways that do occur will either hit the pelaton again (which they won't be able to pass through) or hit some other traffic obstruction.
So, lets say the other alliance is in the lead, but you so happen to have a robot about to hurdle. So they hurdle, and now you are in the lead. It is still in your advantage to have the robot down. Or if you are ahead, most of the time it will be in your advantage for traffic to be slower (of course, there are exceptions, but this situation is on a case by case basis).
So, picking the other robot up, or moving them out of the way is a strategic decision.
I don't agree with this. If it is in my estimation a strategic advantage to slow the scoring down with a tipped robot, I will not move them out of the way. I will let them lie where they are.
Quote:
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Originally Posted by EricH
Remember, a tipped robot is your enemy, regardless of alliance. A driving robot is your friend, regardless of alliance.
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I would say, a tipped robot, regardless of alliance, will slow down scoring. Whether or not this is a bad thing is highly situation.