View Single Post
  #9   Spotlight this post!  
Unread 07-01-2008, 19:51
Joe G.'s Avatar
Joe G. Joe G. is offline
Taking a few years (mostly) off
AKA: Josepher
no team (Formerly 1687, 5400)
Team Role: Mentor
 
Join Date: Sep 2006
Rookie Year: 2007
Location: Worcester, MA
Posts: 1,448
Joe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond reputeJoe G. has a reputation beyond repute
Send a message via AIM to Joe G.
Re: why I don't like this year's game

Quote:
1. the "no defense" rule: how are you supposed to stop an opponent from scoring??? you let them?! i don't think so! this is going to be such a high scoring game! you think the judges wasted alot of time making decisions last year?! just wait.
I found it quite disheartening last year when well designed, offensive robots, were prevented from performing their designed task by defensive robots. (no offense to defensive robots from last year) This year, there are several ways to hinder offensive robots, such as trapping a ball in a corner and descoring, but no clear way to outright shut them down. If you want to get a higher score, than come up with a way to score more effectivly.

Quote:
3: counterclockwise?? one direction?? what is this nonsense?! what happened to strategy?! they don't let us do anything now. its like communism we have to conform or die!! our drivers are gonna get dizzy just thinkin about it!!
There is a LOT more to stategy than where you drive your robot during the match. What your robot does is strategy. How your alliance partners will work together is strategy. How to get the most out of hybrid mode is strategy. Did Aim High not have strategy because you had to score on a specific side of the field? Of course not. Just because you have to be moving in a set general direction dosen't take away strategy, it adds to it, as you must creativly work around this limitation.


And also, EVERY first game improves as the season goes along. Especially after week 1, nearly everyone on these forums disliked Rack n Roll. But now, although some may not love it, no one coniders it a failure, or anything of that sort. The GDC has never failed us. Just give the game time to play out.
__________________
FIRST is not about doing what you can with what you know. It is about doing what you thought impossible, with what you were inspired to become.

2007-2010: Student, FRC 1687, Highlander Robotics
2012-2014: Technical Mentor, FRC 1687, Highlander Robotics
2015-2016: Lead Mentor, FRC 5400, Team WARP
2016-???: Volunteer and freelance mentor-for-hire

Last edited by Joe G. : 07-01-2008 at 19:57.
Reply With Quote