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The THIRD 'BOT
Posted by Mike McIntyre.   [PICTURE: SAME | NEW | HELP]
Coach on team #1, Juggernaut, from Oakland Technical Center Northeast and 3 Dimensional Services.
Posted on 9/12/99 8:25 AM MST
If the 3 team alliance continues, the greatest weakness I see is the role of the 3rd 'bot. Often, they do not even get out onto the field and are therefore not really equal members of the alliance. My suggestion to FIRST would be to have all robots on an alliance start out in a single area (possible a little corral indented alongside the playing field)and have a simple rule that only 2 robots may be active on the field at a time for any alliance; this way, a damaged robot can come into the pits and be immediately replaced by a substitute. The free substitution would also allow for robots that are 'dead in the water' to be turned off and replaced quickly and easily. A disadvantage is the need for 6 player stations rather than 4, but the field design could be planned that way with a single large player station on each side of the field. The 3rd 'bot drivers would start out between the other 2 with their controller all ready to go the moment a switch was needed (it only takes a few seconds to switch control over to another team, but FIRST could have all 3 wired up and ready to go at different frequencies if the delay was deemed to be too long.)What does everybody else think: are you ready for free substitution akin to tag-team wrestling?
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