View Single Post
  #7   Spotlight this post!  
Unread 08-01-2008, 02:08
Ianworld's Avatar
Ianworld Ianworld is offline
AKA Ian Ferguson
AKA: Ian Ferguson
FRC #0694 (StuyPulse)
Team Role: College Student
 
Join Date: Jan 2003
Rookie Year: 2002
Location: New York City, Stuyvesant H.S.
Posts: 366
Ianworld has much to be proud ofIanworld has much to be proud ofIanworld has much to be proud ofIanworld has much to be proud ofIanworld has much to be proud ofIanworld has much to be proud ofIanworld has much to be proud ofIanworld has much to be proud ofIanworld has much to be proud of
Send a message via AIM to Ianworld
Re: hurdler or herder?

I think herding will prove to be more of a hassle than its worth. All but the best herders will likely spend more time trying to herd and control a ball than to just run around the track a second time. Consider the time wasted by having to track down a ball that rolls around the side of a bot making a turn. Best case you back up and 4-5 seconds later have recovered the ball. Worst case you can't even back up because you've crossed a line and have to go around again anyways. A quick robot might make a lap in 10 seconds, lose the ball twice or badly once and you might as well go around again.

A hurdeler should have a good mechanism for grabbing and storing a ball already. It will definitely be more complicated but the payoff actually exists there. With a good storing mechanism or a strong grip, the team is less likely to lose the ball after it acquires it unlike herding. I doubt running around the track 5 times will be faster than getting the ball over the overpass once with a decent machine.

Just some food for thought. I'm sure there will be robots which herd nearly perfectly granting them effectively 2 bonus points each time they zip around the loop and all but a small number of hurdelers will be able to quickly acquire and store a ball for quick transport around the track.
__________________
Team Website