Quote:
Originally Posted by Donut
How about either? To me it appears the best alliance must have at least one of each robot; a hurdler to potentially go for 12 point bonuses at the end and more effectively remove the balls, but also a quick herder robot that is capable of scoring effectively without a ball (remember, only two balls, but 3 robots).
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Would a hurdler necessarily be able to put the Trackball back on the rack? Our team was wondering if the twelve point bonus was worth it or would it be easier to just knock off the other alliance's trackball?
Just a thought to put out there.