Thread: Team Update #2
View Single Post
  #9   Spotlight this post!  
Unread 12-01-2008, 00:49
dtengineering's Avatar
dtengineering dtengineering is offline
Teaching Teachers to Teach Tech
AKA: Jason Brett
no team (British Columbia FRC teams)
Team Role: Mentor
 
Join Date: Jan 2005
Rookie Year: 2004
Location: Vancouver, BC
Posts: 1,833
dtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond reputedtengineering has a reputation beyond repute
Re: Team Update #2

Quote:
Originally Posted by Donut View Post
Now any alliance can effectively limit their opponent to 32 points (3 robots crossing 2 lines and one knocked ball) by simply having all 3 drive forward for a second or two....
So that would be a 32-0 start for the non-defensive alliance? I think most alliances would be delighted to come out of hybrid mode with a 32 point lead.

I wouldn't worry too much about this rule change affecting the spirit of the game.... all it is doing is simply pointing out that a "bump to pass" rule in hybrid would be very awkward given the challenges that many, many teams have with auto code.

Jason
Reply With Quote