Quote:
Originally Posted by dlavery
A very interesting distribution of those that think it is "too easy," those that think it is "too hard" and a bunch that think it is "just about right.".
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An engineering design term just popped into my head that might describe this challenge.
This years game has a lot of "dynamic range". One end of the scale better accommodates rookies. The other end of the scale can really stretch the limits of experienced teams.
I'd give this game about 112 db worth of dynamic range.