Quote:
Originally Posted by squirrel
A robot that gets lucky and has a high seed because they were in good alliances, will get a very low rating using performance based scouting (which is what 1726 is working on). The idea is to have one person scouting each of the 6 robots in a match, recording the points that robot makes, and this information about each robot for each match is put into a spreadsheet. We can sort this many ways, such as by laps made, balls herded for points, balls hurdled for points, hybrid mode score, etc. So, there really is no way for a poor performing robot to look good in our scouting report.
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In this game, you may overlook some good robots counting like this. As I see it, since there are two trackballs, having three hurdlers on an alliance has little benefit. The ideal alliance how I see it would be two hurdlers and a good pusher willing to help out the hurdlers by brining the ball to them. Such a robot would score very few points on its own, but would still be an important part of the alliance.
This would be very complex, but perhaps another thing to look at could be if the average scores of the other robots on an alliance consistently increase when placed with a specific robot?