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Re: Outdoor Lighting
The very best way to do this is to render in layers. First you have your diffuse pass, specular pass, ambient occlusion, and every individual light rendered separately. So you have all these different files and you take them into combustion and work on them in there so you can tweak them in real time without havening to wait 5-10 mins to see a result. That is the absolute best way to do that, then you can achieve the best result and have motion blur and distance blur without the cost of lengthy render time.
but I'm going to assume that you dont want to do it that way so my other suggestion's is just use the sky light with final gather. Then set up some lights to cast light up from the ground to mimic the light bouncing off the ground like it does in real life.
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