Quote:
Originally Posted by McLOVIN
Although you may think it will be difficult to recapture the ball and take extra time, a non-shooting mechanism will most likely need to lower after hurdling the ball to fit under the overpass. Also, if the ball does travel far, it will eventually hit the wall, where it will come back to you, or hit the corner and go into the next quadrant of the field. Grabbing the ball after launch won't take anymore time than if you weren't shooting the ball and still hurdling. Another thing is that at the end of a match, hurdling is not worth that much less than if you place the ball on the overpass. The best case would be to hurdle the ball and have an alliance member 'bump' or pass the ball back to you so you could place, getting the most points possible.
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First, just as I won't assume that all shooters are going to hurl the balls at ludicrous speeds, don't assume that non-shooting mechanisms are going to be painfully slow or something. While they might need to go up slowly, there's no real reason they need to lower slowly as well. I'm not really certain what the benefit of a bouncing trackball coming back at you would be, but still. As far as scoring the trackball at the end, I think the lift gives you more options. A shooter could make a last second hurdle, a lifter could make a last second hurdle and score the ball. Even if you don't have someone to roll it back to you, I'd give decent odds of having enough time to score it on the opponent's overpass.