Quote:
Originally Posted by Capt. Quirk
I sincerly hope it won't be all about pushing and shoving, there isn't a central goal like the last two years. So there no reason to try and push some one away. They seemed to give the Hurdling robots adequate penalty protection in the rules.
If it does come down to that, I believe that it's a counter-productive strategy for both alliances.
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As some others have already mentioned, there are
lots of reasons to push, shove, redirect or otherwise inconvenience your opponents in this game. Sure, they've made things seem on the surface that even the most basic of robots can score points by driving in circles and contribute to an alliance, but I'm confident that reality will quickly render that an ineffective strategy.
If one alliance contains a scoring machine -- hurdling or otherwise -- that is markedly more effective than those machines on the other alliance, using a low-functioning or ineffectual machine to mitigate the effectiveness of the superior machine is an absolutely viable strategy. If the effective machine typically hurdles four times in one match and you hold them to three hurdles, you've significantly decreased their contribution to the overall match score and their contribution to the alliance. By doing that, it might mean you've made a few less laps than you might've otherwise, but as long as you prevent them from scoring more points than you could've earned in the same time frame, you're going to come out on top.