Thread: fish
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Unread 23-01-2008, 23:03
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Re: fish

make a copy of your mesh and slice your new mesh and create bones and IK links out of the slices. Makes it really easy for skinning make a basic rig. If your not going to be too close to it then just experiment around with several animated bend modifiers making use of the limit effects (this works nearly as well as IK's in situations like this and is considerably faster). Watch some swimming fish for ideas.