Quote:
Originally Posted by adamrw91
ok im trying to render out a z-depth pass for my render and the antialaising semms to be non existent on it. how do i bump it up? when i try to use it for Depth of feild the edges are all messed up because the lack of anti aliasing.
any help would be great.
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what are you trying to use z-depth for? If you have a third party, you should add a slight gausian blur to everything to make it more realistic