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Re: Creating day-glow (fluorescent) materials?
Ah now this is where layer rendering comes in handy. Render out your diffuse and lighting pass and save it as a video file. Now strip the materials off of the model and make it pure black with raytrace turned all the way up. The only thing it should be reflecting is a white box with self illumination turned all the way up. Now use that layer as an alpha channel in Combustion and set the glow of that layer, or just gausian blur it. And bingo!! light!
What your seeing there is not a specular in the picture, your seeing the reflection of the light source off of the plastic.
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