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Re: Start/Stop as one IR function?
You might not want to have 'start' and 'stop' actions anyway. If there is interference from your alliance partners or opponents, you will not be able to stop accurately because someone else might be firing an IR message at the same time. Getting some wheel counters on your chassis would allow you to compact it into one action: 'drive x ft and stop' (assuming that the target you want to stop under is the same each match).
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