Thread: Ball Hogs
View Single Post
  #7   Spotlight this post!  
Unread 06-02-2008, 12:09
rick.oliver's Avatar
rick.oliver rick.oliver is offline
Mentor - Retired
AKA: Pap
no team
Team Role: Alumni
 
Join Date: Apr 2006
Rookie Year: 2003
Location: Liberty Township, OH
Posts: 244
rick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond reputerick.oliver has a reputation beyond repute
Re: Ball Hogs

Quote:
Originally Posted by Travis Hoffman View Post
I could see the ball hog concept being more of a problem when you get 3 capable offensive robots together, especially when the teams are used to being the "point man", the center of attention. Who will swallow their pride and relegate themselves to more of a support/defensive role? Or how will they concoct a devious strategy where 2 robots manipulate one of the trackballs in glorious coordination and the other bot is free to use the 2nd trackball at will?
We've been discussing a strategy we've dubbed "Dancing with 1114" that was inspired by the Q&A they submitted concerning hurdling. The description contained in their question reveals a "devious strategy" or more accurately, an ingenious strategy whereby three capable machines share the two trackballs. Cooperating in the process of hurdling such that neither ball ever touches the floor. Oh, by the way, both balls are on the overpass at the end. I imagine that the GDC envisioned just such a game play. It should be fun to watch. Imagine if six robots were doing the dance!! That would rival the six ringer auton at IRI