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Re: Ball Hogs
Our team thought of hurdling early on in the design process and nixed the idea because of this potential problem (three alliance partners competing for two balls). So we decided to design a robot to go for 24 points in hybird (one part of which is knocking down our alliances balls from the overpass) and then make it difficult for our oppossition to get their balls. The only robot design that is allowed to go after oppossition trackballs is a herder. So our design is a very robust herder with a great hybird program. We also decided that control was more valuable than speed in this role. We'll see during the first few regionals if we're right.
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