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Unread 09-02-2008, 12:48
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BuddyB309 BuddyB309 is offline
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AKA: Peter Casey
FRC #1625 (Winnovation)
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Re: Skinning in Animation

If your arm is made up of several objects you can move the pivot points of them and link them together. Or apply IK joints directly to them.

The Bone tools have to be used along side the skin modifier. Then from there you need to adjust the weight of the vertices's. The way you have your arm set up, You don't even need the skin modifier, just link the objects to the bones.
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check out my latest animations Appliance Night Out, Infant Intolerable, Fishing Like a Loony Tune, VVV Roadside Assistance

Life? I have a life. It is sitting at my computer and Animating. AND DRAWING!!! WEEEEEEE!!!!